![]() We feel like we have an incredible strategy. “We’re indifferent as to whether that goes through or not. regulator blocked the blockbuster merger. Wilson also discussed Microsoft’s Activision Blizzard deal facing long odds after the U.K. “It’s really not just about the complexity of games, it’s really about the changing nature of what we’re building, but more importantly, the changing nature of how we derive value from that development over the long term,” he told analysts. Longer term, Wilson said EA was developing video games over extended periods and for increasingly connected ecosystems, rather just develop a gaming world with unique characters for release and sale on limited platforms. “They have less money that they’re willing to risk against new things or smaller things or unknown things,” Wilson said of current consumer sentiment, allowing popular blockbuster titles like EA’s The Sims and FIFA franchises to continue doing well during an economic slump. Looking ahead, our teams remain disciplined in prioritizing the player experience as we continue to focus our investments on long-term growth,” Chris Suh, CFO at EA, said in a statement that accompanied the fourth quarter financial results.Īndrew Wilson, CEO of Electronic Arts, told analysts during an after-market conference call that soft consumer spending of late had pushed video gamers to embrace the industry’s biggest and most recognizable brands, which were best placed to weather the prospect of a recession. “Record live services performance and increased engagement, particularly from our EA Sports FIFA franchise, drove better-than-expected Q4 net bookings, capping a strong finish to the fiscal year.
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